I have had a lot of fun and very successful lessons and events using our Breakout boxes and supplies, but I am always looking to expand my resources for these. While I have created several games, including a Hamilton themed one and Library Orientation, and will continue to do so, this can be very time consuming. I appreciate pre-made games and resources, and I have found them more difficult to locate, as BreakoutEdu now has a subscription fee for their games. I often start with a pre-made game or resources and then modify it to fit my students' needs as well as our time and resource constraints. We had a great Harry Potter Escape room this year built on Breakout supplies, and I want to start the year with a library program like this. I found an "Escape the Library" game in the resources shared, and am going to use this as a base. I am excited about the potential to engage students right away and encourage them to explore the library as they solve the clues. To maximize this potential I will modify the clues in this game to fit our space and incorporate both literature and MakerSpace materials.
I am also planning to use a BreakOut game to launch the content of Sustainable Development Goals to our Research Seminar students next year. I want to better utilize BreakOut games to both start instructional units and tie together content concepts, as well as build engaging programs outside of the classroom. If I plan ahead and build these games before the busyness of the school year hits I am hoping to be more consistent.
I will also use these opportunities to highlight their potential, so that teachers better utilize them for instructional purposes. In fact, I want to connect with specific teachers to encourage their use.
They really are challenging to create aren't they!
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